Shine! My Star - Trading Card Game

About the Game
In the card game Shine! My Star, you build a deck around your Star Card to battle against your opponent. Use your deck to reduce your opponent’s HP to 0 and win the game!
Card Positioning
Deck
You need a total of 61 cards:- Star Card: 1 card
 - Deck: A deck consists of 50 cards. These can include Attack Cards, Support Cards, and Spell Cards.
 - Your deck may only contain cards that share at least one color with your Star Card.
 - Your deck may contain a maximum of 3 copies of a card with the same card number.
 - Energy: A deck contains 10 Energy Cards.
 
Preparation
- Shuffle your deck and place it in the designated area.
 - Place your Star Card face-up in the Star Area.
 - Determine who goes first with Rock-Paper-Scissors. The winner chooses who starts.
 - Draw 5 cards from your deck.
 - Each player may shuffle their entire hand back into the deck and redraw 5 cards. This is only allowed once.
 - Draw a number of cards equal to your Star Card’s HP and place them face-down in the Life Area without looking at them. (The top card of your deck goes at the bottom of the Life Area.)
 - The starting player begins their turn, and the game starts!
 
Winning Conditions
You win if one of the following conditions is met:- Your opponent’s Life reaches 0.
 - Your opponent has no cards left in their deck.
 
Active and Exhausted Cards
- Attack and Support Cards are played upright and are active. After performing an action (e.g., attacking or blocking), they are turned sideways and become exhausted.
 - Energy Cards also become exhausted when used.
 
Gameplay Flow
1. Refresh Phase- Set all exhausted cards back to active.
 - Return all Energy Cards attached to cards back to the Cost Area.
 
- You may move one of your Support Cards to an empty space or swap it with another.
 
- Draw 1 card from your deck.
 - If you have more than 10 cards in hand, discard excess cards.
 - (The starting player does not draw a card on their first turn.)
 
- The first player may only place 1 Shine in their Cost Area and activate it in their first turn.
 - Place 2 Shine from your Shine Deck into your Shine Area and activate them.
 - If you only have 1 Shine in your Shine Deck, place 1 Shine in your Cost Area and activate it.
 - The first player may only place 1 Energy Card in their Cost Area on their first turn.
 - All other players place 2 Energy Cards in the Energy Area and activate them.
 - If you only have 1 Energy Card, place only that card in the Cost Area.
 
You may perform the following actions in any order and as often as possible:
- Play Cards:
- Support Cards
 - Attack Cards
 - Activate Spell Cards
 - Activate Card Effects
 
 
During this phase, Attack Cards and your Star Card may attack. Each attack follows these steps:
- Declare Attack – Choose one of your active Attack Cards or your Star Card and a valid opponent.
 - "On Attack" Effects are triggered.
 - Support Phase – Players may activate effects. Once both pass, proceed.
 - Damage Phase – Compare attacker and defender’s strength:
- If the attacker has higher strength, damage is dealt, and the defending card is destroyed.
 - If strength is equal or lower, nothing happens.
 
 - Cleanup Phase
 
(Same as Main Phase 1.)
8. End Turn
Card Types
Star Cards- Your HP is displayed next to the name.
 - Star Cards can attack each other, regardless of status.
 - If a Star Card would be destroyed, its player loses 1 Life instead.
 
- Requires Shine to summon (cost in the top right).
 - Cannot attack on the turn they are summoned.
 - Can only attack exhausted cards.
 - Some effects require Shine (cost is displayed next to the effect).
- Example: (Once per turn) (2) ← Shine cost = 2
 
 
- Requires Shine to summon (cost in the top right).
 - Supports the card above it.
 - Can be exhausted during an attack to transfer their strength to the supported card.
 - Some effects require Shine (cost is displayed next to the effect).
- Example: (Once per turn) (2) ← Shine cost = 2
 
 
- Requires Shine to activate (cost in the top right).
 - Are used once and do not take up space on the field.
 
- Serve as currency for summoning and effects.
 - Become exhausted after use.
 
Keywords
[On Play]- When this card is played, activate this effect.
 
- This effect can only be activated during your opponent’s turn.
 
- Turn this card 90°.
 
- Triggers when this card is exhausted.
 
- This card can be exhausted to redirect an attack to itself.
 
- This effect can be activated while the card is in the Graveyard.
 
- Triggers when this card is destroyed.
 
- Shuffle N Shine cards from your field back into your Shine Deck.
 
- The two dueling cards compare their total strength.
- If the initiating player’s card wins, the weaker card is destroyed.
 - If the opponent’s card has higher strength, both cards are exhausted.
 
 
- This effect activates when this card declares an attack.
 
- This effect activates when this card wins a battle.
 
- This effect can only be activated once per turn.
 
- This effect/card can be used during either player’s turn and in response to other effects.
 
- This effect remains active as long as this card is on the field.
 
    
              